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Age of Empires III - Trial Version

I've been playing with the trial version of the upcoming Age of Empires III and I must say that I'm impressed. I kind of fell off the RTS bandwagon when my friends managed to dominate me in Age of Empires II, StarCraft, and Warcraft III. The only RTS games I've ever managed to even come close to holding my own are Total Annihilation and Warcraft II. Maybe I just need to find some friends who are not so darn good at RTS games...or go back to the old games and refuse to play the new ones.

Back to AOE3 though. I really like the way this game has shaped up. I skipped Age of Mythology so I don't know what improvements to AOE3 are from AOM and what are unique to AOE3 so I'll just assume that AOM was exactly like AEO2 and everything is new in AOE3 (It's my blog so I can do that. Nyah!) I really like the concept of the home city and choosing what cards (improvements, units, buildings (well, wagons that will build buildings anyways)) you get to use during the course of a game. There are a lot of different cards and I think they even vary between races. Before the game begins you have to choose what 20 cards from your deck you are going to play with. As your home city grows in levels you get to choose more cards. Home city levels are gained by playing the game and getting experience. During the game as you get experience points you periodically get to play a card from your home city. The faster you are gaining experience, the more cards you get to play. Very nice system that has the potential to make playing the same race with different sets of cards totally different experiences.

The naval aspect of the game has been improved as well. No longer can you ignore the ships at sea for there is now a mortar ship that can do heavy damage at great range. I was playing with 3 of them (the max I could build) and was one shot destroying every building I targeted. The ships also feel faster and easier to handle. You can also gather food from the fish in the sea and coin from the whales. Oh yeah, I'd better mention the resources. There are 3 resources in the game: food, wood and coin. Of course there are multiple ways to get each one varying from gathering berries, hunting wild game, raising sheep and cattle, fishing, or harvesting crops at a mill. That is just food. Oh, you can also get food from your home city (cards you can play) or from trade routes. You can build trading posts on certain areas and they become an infinite source of food, coin, wood, or experience(to get shipments faster). The economy is large and diverse. The number of buildings and units is also large and diverse. I'm not even close to knowing them yet.

There is so much more going on with this game. The graphics are ok, the 3D didn't seem to get in my way at all, I've forgotten most of the keyboard shortcuts for playing (they might not be working though this does seem to be beta since I managed to get units stuck (quite a bit) and had some obvious graphic problems). There is no tutorial in the trial (yet) so it took me a while to get back up to speed with what I was doing. There are 5 levels of AI to play against: sandbox, easy, moderate, hard, expert. I managed to kick butt on easy and moderate but hard is proving difficult. It is enough fun that my interest in RTS in coming alive again (until I play against my friends who will have played the game once while I've spent hours with it and still just own my ***(stupid *** filter (since when is the word s.m.u.t no good?))).

I have no idea when this is supposed to ship but judging from the state of the trial version it shouldn't be too far off. Until then I'll just keep playing against the computer and enjoying myself. I'm sure that once this ships (or they come out with a multi player demo) I'll be fool enough to play against people and have all the life sucked out of me as I get squashed like an ant under an elephant. Damn you all for being so good at these things! I think I should go install Total Annihilation again...

Posted: Sep 23 2005, 09:13 PM by mfrank | with no comments
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